Carrot, Broccoli, Watermelon — why your squad is made of vegetables
When I decided the player characters would be vegetables, I expected people to think I was joking. They still do. That's part of the plan.
The setting was clear early: a game inside the human body, fighting an infection. Dark, intense, biological. The tone was established. Then came the question every game designer eventually has to answer — who are you playing as?
I wanted something that would make people stop scrolling. In a world full of armoured knights, space marines, and anime protagonists, nobody expects a carrot. The contrast — grim biological horror versus vegetable warriors — is exactly the kind of cognitive dissonance that makes people share things.
But it had to make mechanical sense too. Carrot became a sniper: the vitamin beam piercing multiple enemies in a single line felt natural, almost biological — like a directed immune response. Broccoli became the tank: the antioxidant shield absorbing damage, protecting allies. Watermelon the berserker: explosive, chaotic, devastating.
Each character has a distinct weapon, base stats, and upgrade path. They can be played solo or as a synergistic squad depending on the run. The absurdity is the hook. The mechanics are the reason you stay.